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Showing posts with label Preview. Show all posts
Showing posts with label Preview. Show all posts

Preview: Doodle Kart

Posted by App-reciation Reviews on March 8, 2010 , under , | comments (0)



We've just heard from j2sighte, maker of popular iPhone games Doodle Flight and A Doodle Fly, that their newest title has been submitted to Apple for review. Following in the theme of the previous two games, this app is called Doodle Kart and mixes in a car racing concept with the developer's trademark graphical design and upbeat soundtrack.

Below are some screenshots and a gameplay video:







From the looks of things, this combines elements from Doodle Jump, Nano Rally, and j2sighte's other games which we mentioned previously. We're excited to check this out when it goes live, and will have a full review for our readers soon.

Preview: Red Ball Challenge

Posted by App-reciation Reviews on February 22, 2010 , under , | comments (0)



Red Ball Challenge - A Preview

A while back now, the BBC announced they were exploring the possibility of producing a significant number of titles based on their perceived 'favourite' franchises. If this latest effort from Tag Games is anything to go by, fans of Doctor Who, Top Gear, Mock The Week et al are going to be very disappointed indeed.

Essentially a mini-game collection in a traditional gameplay structure such as that found in Track And Field, wrapped up in a Total Wipeout skin, Red Ball Challenge is, on the surface, an attractive package. A handful of games showcasing what the TV series has to offer (namely an obstacle course designed to humiliate contestants), a cheap price, plus global score boards, a good selection of customisation options and Bluetooth multiplayer of show favourite The Sweeper.

What the game delivers however is a fairly sloppy title that feels rushed out the door to meet a deadline. Technical shortcomings are Red Ball Challenge's greatest flaw, with a 3D engine clearly unoptimised to run on its host platform. The game stutters at times, ensuring that you'll miss more than your fair share of crucial button presses and load times are frankly unacceptable. The choice to utilise this third dimension also means that the rudimentary collection of polygons that go to make up the uninspired characters within can never hope to match the fairly slick menus of the frontend.



The license is therefore squandered from an in-game presentation point of view, though the game does stick very rigidly to the structure of the show itself. Don't mistake this for praise however, as when you add the aforementioned load times to a game that is constantly broken up with the inane written chatter of its hosts, you end up with an experience that is more 'waiting' than 'playing'. The game even goes so far as to include 'replays' of your failed attempts and when you lose a challenge because the game has failed you, the last thing you want to see is your gormless avatar taking a plunge.

Game engine aside, the controls are fine and make good use of the iPhone's capabilities, though feedback is non-existent, making it difficult to learn from your mistakes. Likewise the sound design is OK, though the effects do feel a little 'stock'.

The lasting impression is that it just feels like no one on the team making this product cared as to what they produced. I could go on about weak collision detection, poor tutorials and the lack of replay value, but ultimately you get the point I'm making here. It's a missed opportunity from Tag, one that could easily have been capitalised on if only the developer had taken inspiration from the numerous number of titles that get this kind of game right.


This article was written by Peter Willington, a freelance video games critic from the UK. Apart from writing for App-reciation Reviews on a part-time basis, Peter is currently a contributing editor for MidlifeGamer.net and runs inretrospectpodcast.com.

Preview: B-Boy Beats

Posted by App-reciation Reviews on February 11, 2010 , under , | comments (0)



B-Boy Beats - A Comprehensive Preview

''I can sum it up quite quickly" says Will Luton of Bristol based Mobile Pie games as he shows me upcoming iPhone title B-Boy Beats, "it's break dancing with your fingers". As the game loads up I ask him why he thinks this game has a shot in a now very crowded marketplace, dominated by the likes of Rock Band and Tap Tap Revenge 3, "It is difficult to innovate in a crowded marketplace" he admits, "the iPhone is a music playing device, it's the perfect platform for this kind of game". "If you look at something like Tap Tap it's very abstract, it's very cold" he theorises, "with B-Boy Beats there's no pretence you're creating the music, but you are participating in it".

Presented with a tongue-in-cheek, Hip Hop stylised map of a fictional 80's New York City-like environment, I'm invited to have a go at what Will himself describes as "an unusual experience". Instantly different from most rhythm action titles, BBB directs you to maintain finger contact with the screen for the duration of your play time. "Imagine that your fingers represent your hands and your legs" Will tells me. Sound advice, as playing in this manner, of recreating whole body movement within the hands is exactly what the game demands of the player, asking you to keep to the rhythm and hit circles on the "floor" of the iPhone screen. To give an indication of the timings, Elite Beat Agents style concentric circles advance towards where your feet need to be and hitting them too early, late or indeed, not at all, is an instant fail. I'm struggling somewhat to keep up with the first of the game's insanely catchy Nerdcore tracks, "does it get much harder?" I ask, "you can do the moonwalk, the splits, some of the moves are double time, even I can't do some of those on later tracks" the game's director answers, I'll take that as a yes... This game is hard and uncompromisingly so, though I can entirely understand why, this is unlike every other rhythm based game out there right now, it's simply not something that's been tried before, so the hands and mind simply aren't familiar with the co-ordination required. The control mechanic for example is incredibly fourth wall breaking, which can be a little off-putting. Likewise when you watch someone else play, you're looking as much at their hands as you are at the screen, it's certainly more of a group performance piece than Guitar Hero for example.



Similarly, the music choice and visual design comes out of left-field, it's not often you see a piece so clearly inspired by the city in which it was built, a colourful graffiti world inhabited by visually interesting characters, facing off to a dance battle to the soundtrack of an MC Frontalot tune. "It's got more personality than its rivals" claims Will, "the aesthetic is a cheeky take on Hip Hop (and) the Nerdcore thing works with that". I ask him if this approach is in an effort to distance the product from failed titles such as Sony's B-Boy and Marc Ecko's Getting Up "ultimately you're pretending your hands are break dancing, you can't really pretend that's cool" he responds.

After further time with BBB I started to force myself to play in the way that the game requires and once this, admittedly very steep, learning curve had been overcome, I started to realise the potential at what they'd created. It's a unique, challenging title and it's easy to see where B-Boy Beats might go in the future. From very simple evolutions such as DLC to more sophisticated ideas enabled by ports to other platforms, which I ask whether or not is a possibility; "the iPad... I think the interesting thing there is you have enough space for two people to go head to head" Will hints. The game is set to include OpenFeint, Facebook and Twitter integration so players will be able to keep friends up-to-date with how they're dealing with the 17 songs included in the asking price if £1.79. It'll be interesting to see how gamers react to B-Boy Beats and the game is in desperate need of a Lite version with comprehensive tutorial, but once players have wrapped their heads around the game's central mechanic they should find a solid alternative to the cookie cutter Guitar Hero clones currently on offer.

B-Boy Beats sees release on Valentines Day and will be published by Tag Games.


This article was written by Peter Willington, a freelance video games critic from the UK. Apart from writing for App-reciation Reviews on a part-time basis, Peter is currently a contributing editor for MidlifeGamer.net and runs inretrospectpodcast.com.